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detroit:milestones [2018/12/12 23:10] (current)
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 +====== Milestones ======
 +Milestones are the primary avenue of character advancement in Detroit. They are also [[https://​docs.google.com/​document/​d/​1enbs-wfc2peoDdek_YqluzMFF0zNo5tbiyVDCH2VPTY/​edit|present]] in original WeaverDice. Milestones are goals a character strives towards, and upon completing these goals, they gain the choice of a number of benefits.
 +
 +Each character can have 3 milestones they are working on. Send your milestones to your GM for approval. It's fine if you don't have any milestones at first - Getting revenge on the first player to knock you out is a great milestone ;)
 +
 +Detroit has a fairly large focus on character growth, so be sure to eventually have milestones set.
 +
 +===== Example Milestones =====
 +Milestones need to be approved by your GM, and they have the last say. That said, here are some examples:
 +
 +  * Win 3 fights
 +  * Win 3 fights in a row
 +  * Avenge a friend
 +  * Beat every member of a faction
 +  * Establish dominance against someone you dislike, beat them 2 times in a row
 +  * Murder a rival
 +  * Gain five territories for your faction
 +
 +
 +===== Benefits =====
 +Please note that you can only gain one milestone per fight/​session,​ not two or more at once.
 +These are the benefits a milestone can be redeemed for:
 +
 +==== Perks and Gambling ====
 +You can gamble to gain perks. You choose a type of perk to roll for (d100), and if you roll a number under the percetage chance of gaining the perk, you succeed.
 +
 +Starting out, there is a:
 +  * 16% chance to gain a power perk
 +  * 48% chance to gain a life perk
 +  * 32% chance to remove a lif flaw
 +You can increase this chance by another 16% for each milestone you pick one of the //other// options. If you gamble for a perk and fail, the chance remains the same. If you fail the gamble, you may choose a "​lesser gain" which is stat increase or skill points. When you succeed on gambling for a perk, the chances for succeeding are reset.
 +
 +==== Augment ====
 +You can roll an augment, which is a weaker version of power perk that is specific to your classification. Ask your GM if you are unsure which classification you fall under.
 +
 +Note that you cannot choose an augment if you have tried to gamble for a perk this milestone.
 +
 +==== Stat Increase ====
 +You increase one of your stats - Brawn, Athletic, Dex, Wits, Social, Know, or Guts.
 +Can increase one of those stats by one.
 +If you increase a mental stat, you also gain a skillpoint.(This comes from the fact that you get a skill point/pip mental stat at character creation, and you gain the skillpoint retroactivly.)
 +
 +==== Skill Points ====
 +Gain four skill points.
 +
 +==== Second Trigger Chance ====
 +Increases your chance to second trigger in appropriate situations by 2%.
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detroit/milestones.txt ยท Last modified: 2018/12/12 23:10 (external edit)

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